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HPB is a credible and authoritative source of evidence-based health information that seeks to empower the Singapore public with knowledge to take ownership of their health and live a healthy lifestyle.

Its vision is to be the leading innovative authority protecting and advancing national health and safety.

The National Healthcare Group NHG is a leader in public healthcare in Singapore, recognised at home and abroad for the quality of its medical expertise and facilities.

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MOH has aged and not for the better. Other games may look, feel and play better, but every war starts with a single shot and no-one should ever, forget who pulled the trigger.

So there you are, crammed into a tin can landing craft with a dozen other GIs. Few, if any, will live to see another day.

Your boat lurches over the slate-grey dunes of the English Channel, countless others alongside it, diesel engines choking through the waves towards the beach; pocked with craters like waiting graves, each guarded by skeletons of rusting metal and rotting wood.

Then the storm begins, sea erupting with artillery fire as you hear the distant sound of whizzing shells decreasing in pitch as they come ever closer.

Louder, one screams nearer, destined to claim one ot the hundreds of small tightly-packed boats, the one alongside yours, throwing bodies and twisted metal into the air.

Like doom-laden warnings, columns of water signpost the way and as they fall away into the incessant mist the beach crawls ever closer, breaking waves calmly lapping the landing obstacles, dead bodies among them.

As the boat reaches its final destination and lodges into the shore, on cue the machine guns open up, raking the water and pinging off the hull as quietly as rain on a window.

A second later the ramp falls into the foam, the dead bodies of those once safe behind it helping it on its way.

So begins Omaha Beach, the third mission of Medal Of Honor: Allied Assault, the interactive equivalent of Saving Private Ryarfs first half-hour and one of the most frustrating, intense and replayable missions ever devised for an action game: Frustrating because you will die seven thousand million times while playing it, replayable because you won't care, and intense because despite the fact there is no one to shoot at for most of it, there is so much going on everywhere you really do feel part of what's going on around you.

As you dart between the obstacles on D-Day's most infamous beach, you'll see soldiers being gunned down by heavy machine-gun fire, explosions ripping through entire squads and countless dozens of troops wading waist-deep through the water to their eventual deaths.

You'll hear officers urging the others on, wounded men screaming for medical attention and even one poor soul with his head in his hands muttering to himself, no doubt having blown a sizable portion of his chocolate rations into his urine-soaked underpants.

Needless to say, never have I had to replay a level so many times without wanting to put my fist through the screen. You'll realise long before landing in Normandy however that Allied Assault is far from being a one-trick pony.

The Omaha Beach mission, while by some degree the most spectacular of the lot, certainly isn't the best, not if you were to judge it on how quietly you can sneak around or how quickly you can aim and shoot.

Getting from your landing craft to the cover of a bunker requires more good fortune than judgement, which is precisely what makes it such a refreshing change.

But we're getting ahead of ourselves. Medal of Honor tricks you a little at first. As part of a crack unit of US Rangers, you begin the game in the back one of two trucks on your way to infiltrate a German base in North Africa in preparation for the mini D-Day assault known as Operation Torch.

So you're sitting there with your digital buddies, thinking to yourself how very Half-Life this all is, expecting to be taken for a ten-minute drive across the desert, perhaps even see a few credits float across the screen or Gordon Freeman sneak into a cave, when all of a sudden the truck behind goes boom and you're running into a German camp outnumbered and without much in the way of surprise on your side.

From that moment on Allied Assault is constantly throwing spanners into your best-laid plans, little twists in the action that help keep you on your toes despite being safe in the knowledge that whatever happens, the good guys win the war.

Whether you are sneaking around barrels or charging through a ruined village, you come to realise that absolutely anything can happen.

Well, not anything. No pizza delivery boys turn up for instance, that would be silly, but you may be creeping through a rain-soaked village clearing the way of snipers, when all of a sudden you bump into a lost group of GIs pinned down by a Tiger tank.

In another mission you are sent to blow up a field of anti-aircraft guns, then thinking you've finished and deserving of a commendation, dozens of stormtroopers come bounding through the hedges and take residence behind sandbags or lay down out of sight in a crater.

The surprises don't stop there. Early on you'll find yourself in the back of a Jeep firing at everything that moves and even anything that doesn't.

Then there is the tank you'll find yourself driving around later on in the game. The surprise here isn't that you get to drive a tank - you can do that in dozens of games, more astonishing is just how damned easy it is to control the thing and again how it neatly breaks up the pace of the game.

Even greater successes have been made elsewhere when it comes to the interface. Throwing grenades has never been easier since pressing the secondary fire button initiates a short throw.

Crouching and sneaking around can be set to toggle rather than having to strain to keep the keys pressed down, and considering the greater level of realism in the game as a whole, there are less keys to master than in Wolfenstein.

As in so many other areas of the game, the interface and the movement is spot on - realistic, yet intuitive. There are three reasons why Half-Life is still a great singleplayer game; It had a great story, it was full of surprises and singularly raised the standard of Al far above its contemporaries.

On those first two counts, Allied Assault easily makes the grade and in some cases raises the bar still higher.

There are of course no extraterrestrial monsters to contend with, nor will you have to worry about timing your jumps to insane levels of perfection or flicking the right switch, but to make up for such things Allied Assault features hundreds of Nazi soldiers to kill.

And, like Half-Lifds legendary adversaries, they are a tough bunch of hombres, even early on. The difference here is that there is no distinction between the German soldiers, be they in Afrika Corps garb or dressed in the imposing black of an SS Stormtrooper.

Whereas in Half-Life you knew by looking at your enemy what strategy they would employ to try and eliminate you a Marine would, for instance, lob a grenade your way before running to find his chums , here they feel much more rounded.

If there is cover to hide behind, the guards will use it. Moreover, if he is being pinned down behind a wooden crate, a German soldier would rather fire blindly in your general direction than poke his head up for you to put a hole in it.

Chuck a grenade into a room and of course the enemy will run screaming like a girl who's just seen her first picture of a naked man, but if there is another way to avoid being blown to bits, they'd rather not run into your line of fire if they can at all help it They throw grenades of their own of course and difficult to see they are too , but it's the fact that the enemy has a less than perfect aim that adds to the experience, although as you would expect, a German sniper is rather handy with his particular weapon of choice.

The only completely predictable enemies are the guard dogs, which is fair enough. But the Al isn't completely whizzer and chips. The most telling disability that the enemy seems to be afflicted with is poor hearing.

In a great deal of cases the Germans will be reluctant to empty the barracks unless someone sounds the alarm and the sound of gunfire nearby -especially echoing indoor for some inexplicable reason -seems not to trouble those who might otherwise be polishing their jackboots.

On those missions later on however where stealth is required, or where you might have to don a German uniform, when the alarm is eventually pulled the Hun practically come out of the woodwork.

In those cases it really becomes a tense battle, as you find yourself cornered and a grenade floats into the room. While most of the time you'll be fighting alone through Medal Of Honor's odd levels, countless times you'll have Allies to fight with you.

Most of the time they will be regular soldiers, but that's not to say they are of the standard of the usual conscripts to this type of game.

If anything, the Al of your allies is more impressive than your enemy's, especially since you can't order them around. Aim your weapon at a door and your new friend will move around you and ready his weapon to cover the same area.

Even better is that even in tight corridors, your allies rarely get in the way if you want to make a fast exit and if you run off they will happily follow you at a safe distance.

In one level I was stupid enough to run into open space overlooked by snipers. Rather than follow blindly my squad held back, picking their way through the relative safety of the rubble rather than take my crackbrained route.

Obviously I expired before they did. On another occasion I found myself pinned down by a machine-gun nest: low on health I was trying to crawl into the trees for some cover when my fearless companion charged forward and did the business.

I was of course eternally grateful and lent him the use of my sister. It goes without saying of course that you can make use of the heavy machine guns, and though it would have been rather enjoyable to get behind the antiaircraft guns and take a pop at a few planes, the weapons in the game are for the most part well implemented.

The pistols both look and feel rather pathetic compared to Wolfensteiris, but the standard-issue rifles are fantastic. I don't want to appear all fetishistic about this, but my personal favourite is the US M1 Garand, supposedly the first combat semi-automatic rifle and far superior to the German equivalent.

Of course, all the weapons are modelled on real-life counterparts and extend to include the trusty Thompson submachine gun, MP40, Springfield sniper rifle, the bazooka and the hefty Browning Automatic.

Rather than running around picking up every weapon in the game until by the end you have more butts slapping around your thighs than Lisa Riley, you are handed out weapons depending on the mission at hand, occasionally chancing' across the odd Panzershreck lying against a trench wall.

Additionally you'll be rifling corpses for ammo and health kits rather than scanning tor secret rooms filled with treasure, and again it all helps feed the realism while keeping the arcade feel.

One nice touch is that rather than issue you with a knife, you can pistol-whip your enemies. It's of course of little use unless you're sneaking around, but again different to most games.

Additionally German guards will try and club you with their rifle butts and rather damaging to your health it is too.

Graphically Medal Of Honor is stunning. Though rather spartan on the interiors of buildings, there is plenty of detail all over the place, with plans and documents left on desks for example, or glasses on shelves and suchlike.

Head to head with that other Quake 3 -powered World War II game, we have to admit Wolfenstein just about shades it, but it's a close-run thing.

There are some beautiful touches that Wolfenstein could do with though; the amazing explosions when shells hit the ground with earth thrown into the air, being one.

Best of all is the whiteout effect when you're picked out by a searchlight, look into the sun, or run in front of a vehicle at night. OK, so it's no big shakes, but it adds a little to the atmosphere.

There are other areas Medal Of Honor excels in: The vehicles -from jeeps and half-tracks to tanks and fighter planes - are all far more convincing than in Wolfenstein, and though Wolf's characters are more varied and detailed in the way they look and move, Medal Of Honors rural locales are a great deal more enjoyable to explore than Wolf's pointy outdoor levels.

Though Allied Assault's numerous characters all seem to have the same hamster-faced looks, that doesn't mean they're not worthy of closer examination.

It's not something you'll notice at first, but under heavy fire troops will look visibly afraid, and if you manage to surprise a guard before putting a bullet in his head, you'll see the fear in his eyes as it dawns on him that he is about to become your latest victim.

I may be asking too much at this late stage, but this is something that perhaps the developers could have taken further.

Going back to the D-Day mission - if you turn around in the boat, you'll notice how shit-scared the guy behind you is, so much so that you really do feel sorry for him.

While it's an unexpected bonus to be able to enjoy such emotional attachment to a computer game character in a game such as this minimal though it is , the developers could've made more of this by having that same guy be part of your team in a previous mission.

Then when he eventually has his arms torn off by a random shell, you'll be even more wracked with guilt that you couldn't have done anything to save him.

Ah well, maybe next time. It there are any other faults then they are mercifully few. Cutscenes are almost non-existent -though you do get the odd CG mission briefing.

The intro movie is pretty dire as well. But the biggest disappointment by far is that the game lacks a final mission to compare with Omaha Beach.

Like me, I'm sure that it's the Omaha Beach mission you'll be most looking forward to reaching, and after it's completed you'll understandably be hoping for something similarly epic for the finale.

It would be unfair to say that Medal Of Honor empties its magazine too early, but it's unfortunate that like Wolfenstein and Half-Life before it, the final escapade is something of a letdown, not in this case because it's a particularly poor mission, but because the game comes to rather an abrupt end without much warning.

All you want to do after finishing the game is play more. A mission pack is of course in the works, but for me it can't come soon enough.

Thankfully the multiplayer game more than makes up for the protracted wait we'll have to endure. As per usual, you get deathmatch, team deathmatch and objective-based games.

We have to say the two deathmatch modes are pretty darned good, even with just two people. Of course, if there are only a couple of players then don't expect allguns blazing fragfests: Enemy at the Gates-stye sniping is the order of the day here, and on those levels set across burnt out villages, they can be anxious and maddening affairs even though scores are unlikely to reach double figures.

Unlike the singleplayer game you can lean side to side and others can see you lean as well , and you can only have one main weapon to complement your standard-issue sidearm, adding an almost class-based feel to the proceedings.

Though not quite as heavily focused on teamplay as Wolfensteirfs multiplayer game, Allied Assaults objective-based games are no less exciting. The maps are far more open as a rule, and the Omaha Beach multiplayer game certainly gives its Wolfenstein equivalent a run for its money.

We actually prefer Allied Assaults multiplayer game, just because it's easier to get to grips with since it's not wildly different to the way the singleplayer campaign works.

No doubt in time some bright spark will add driveable vehicles to create a Tribes-like experience and we rather hope that they will.

For now though, we are more than happy that we have a team-based lunchtime experience to rival Counter-Strike. Medal Of Honor Allied Assault has now set the new standard by which future action games will be judged.

What it lacks in puzzlesolving and originality it more than makes up for in pace and action, and while most other developers have been trying to better Half-Life by emulating it, the developers of Allied Assault have instead taken inspiration from outside the confines of PC gaming.

They have instead focused the action on the successes of the new breed of console-styled shooters like Halo, and even the ground-breaking achievements of Medal Of Honor on the humble PlayStation.

It is a stunning and invigorating experience, easily the best first-person action game since Half-Life and for me personally, a better all-round game than Valve's genre-defining debut We said in our preview round-up last issue that this year there would be a game to knock Half-Life from its lofty mount - I just didn't think it would be surpassed so early on.

If you like, for your money you get the best bits of Half-Life, Opposing Force and Counter-Strike in one easy-to-use package, in a game that is far superior graphically and one that almost everyone will be able to relate to.

But just as movies can't be judged by their special effects, so too it is the good rather than the great games that are valued for their graphics, story or Al.

In this respect, while you can forever debate the worth of Medal Of Hanoi's various features, what you'll leave the game with are treasured memories of classic moments.

In Half-Life it might have been seeing a scientist fall down a lift shaft, or the time you took down your first helicopter.

In Medal Of Honor 'd will be being chased unarmed by a pack of dogs through the snow, running from a falling building just bombed by your own planes, or trying to throw a grenade out of a window, only to see it hit the frame and bounce back in front of tbe wardrobe, blow tbe door open and have a dead German soldier slump onto the floor.

Moments like these occur in each and every level, and it is the mark of a truly exceptional game when you can recount them months afterwards.

And you will, believe me. We've been banging on about this for ages, but for the hard of thinking, here's a recap. The original Medal of Honor cropped up a couple of years ago on the PlayStation, giving Lite drooling console generation a rare opportunity to experience a quality first-person shooter.

The work of Steven Spiellerg's Dreamworks Interactive, it offered a further outlet for his World War II obsession that memorably manifested itself on the silver screen in the shape of Saving Private Ryan.

While MOH didn't quite scale such heights of apocalyptic bloodletting, it was an extremely playable game that is still worthy of a dabble today.

Skulking, sniping, tossing grenades, taking out U-boats, penetrating forts, it was essentially every Sunday afternoon war epic bundled into a commendably authentic experience.

The game garnered both critical and commercial success, and the inevitable sequel duly appeared. As any fool knows, the PC is the natural home of the FPS, and it didn't take long for the powers that be to envisage a similar game that had the advantage of not looking like the crude daubing of a lower level primate, and in which the key exponent didn't have to be controlled by a device clearly not designed for the task.

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